the other thing to factor in for bows is they dont have to break for a reload at any point, just a quick stamina regen in which, one could spend crafting more coatings or switching them up. Honestly, I wonder why the non-status coatings are even in the game if you aren't really expected to use them that much.
In other words, the chosen ammo type basically becomes the basic, infinite-ammo shot, and that shot can be Spread 3 if you want it to be.īow is a little jarring when you switch from that, since bows don't allow you to do that, unless your damage is so high that you can kill the monster in less 50 shots. I get that, but bowguns can bring more than enough ammo in shots and materials to down multiple monsters with just one ammo type (at least for the 3 basic damage types, not sure about clusters or elementals). Coatings are like modifiers to a bow's damage/properties while bowguns can't function at all without their ammo.
Originally posted by LoveCanBloomOnaBattlefield:I think it's because bowgun isn't nearly dependent on ammo as bowguns are.